Post by Admin on Apr 4, 2016 0:42:23 GMT
Turns
-- Each Turn is 1 Year.
-- Each Turn, a player has 2 Available Actions.
Player Actions
-- Improve Relations: A player may improve his relations with another nation, one slot.
SLOTS: [Hated - - Distrustful - - Neutral - - Amicable - - Respectable]
-- Consolidate Power: This will increase the Support of your Ruling Party by 3 or decrease a Reform by 3.
-- Diplomacy: Allows a player to engage in diplomacy with a player or NPC nation.
[Defensive Alliance (Lasts 5 Years) - - Free Trade (May Import/Export between one another) - - Fabricate Claim - - Fabricate Claim Declare War]
-- Raise Troops / Build Fleet: Allows the player to build Troops or build a Fleet. This costs 20 Income. They are not finished until the next year.
* You may raise any number of soldiers you wish. The maximum you can raise is [Number of Provincesx5,000] [Every 1,000 Soldiers requires 1,000 Small Arms and 1,000 Cotton]
* You may build any number of ships you wish. The maximum you can raise is [Naval Base Levelx2] [Every Ship of the Line costs 600 Lumber, Every Frigate 200 Lumber, every Clipper 150 Lumber].
-- Disband Troops / Decommission Fleet: Allows the player to disband his soldier or build a fleet. This generates:
* 1 Income per 1,000 Regulars
* 3 Income per Ship of the Line
* 2 Income per Frigate
-- Colonize: Allows the player to engage in Colonization. These steps must be taken by procedure and in order. Uncivilized Nations can use this action to Claim connected land, however.
[Expedition (Costs 15 Income) - - Trade Venture or Military Garrison (Costs 20 Income) - - Protectorate (Costs 30 Income) - - Colony (Costs 40 Income)]
-- Policy Change: May change 1 policy by 1 tick. Can only use this once every 10 Years.
-- Mobilize / Demobilize: May MOBILIZE all Conscripts or DEMOBILIZE. Every 1,000 Conscripts cost -1 Income a Year.
-- Industrialize: May build 1 Factory (30 Income), 1 Railroad (15 Income) or 1 Naval Base (20 Income). These cost 50% more for Uncivilized Nations in Faresia and 100% more in Serranthia..
-- Research: May begin researching 1 technology.
-- Establish Company: Costs 45 Income. Establishes a Trade Company that will establish Trade Routes (+Income, no Resources) for your nation. Or an Industrial Company that will build Factories over time for you. Only Modern Nations can use this action.
-- Request Design [After 1899]: Can only be used after 1899.
-- Each Turn is 1 Year.
-- Each Turn, a player has 2 Available Actions.
Player Actions
-- Improve Relations: A player may improve his relations with another nation, one slot.
SLOTS: [Hated - - Distrustful - - Neutral - - Amicable - - Respectable]
-- Consolidate Power: This will increase the Support of your Ruling Party by 3 or decrease a Reform by 3.
-- Diplomacy: Allows a player to engage in diplomacy with a player or NPC nation.
[Defensive Alliance (Lasts 5 Years) - - Free Trade (May Import/Export between one another) - - Fabricate Claim - - Fabricate Claim Declare War]
-- Raise Troops / Build Fleet: Allows the player to build Troops or build a Fleet. This costs 20 Income. They are not finished until the next year.
* You may raise any number of soldiers you wish. The maximum you can raise is [Number of Provincesx5,000] [Every 1,000 Soldiers requires 1,000 Small Arms and 1,000 Cotton]
* You may build any number of ships you wish. The maximum you can raise is [Naval Base Levelx2] [Every Ship of the Line costs 600 Lumber, Every Frigate 200 Lumber, every Clipper 150 Lumber].
-- Disband Troops / Decommission Fleet: Allows the player to disband his soldier or build a fleet. This generates:
* 1 Income per 1,000 Regulars
* 3 Income per Ship of the Line
* 2 Income per Frigate
-- Colonize: Allows the player to engage in Colonization. These steps must be taken by procedure and in order. Uncivilized Nations can use this action to Claim connected land, however.
[Expedition (Costs 15 Income) - - Trade Venture or Military Garrison (Costs 20 Income) - - Protectorate (Costs 30 Income) - - Colony (Costs 40 Income)]
-- Policy Change: May change 1 policy by 1 tick. Can only use this once every 10 Years.
-- Mobilize / Demobilize: May MOBILIZE all Conscripts or DEMOBILIZE. Every 1,000 Conscripts cost -1 Income a Year.
-- Industrialize: May build 1 Factory (30 Income), 1 Railroad (15 Income) or 1 Naval Base (20 Income). These cost 50% more for Uncivilized Nations in Faresia and 100% more in Serranthia..
-- Research: May begin researching 1 technology.
-- Establish Company: Costs 45 Income. Establishes a Trade Company that will establish Trade Routes (+Income, no Resources) for your nation. Or an Industrial Company that will build Factories over time for you. Only Modern Nations can use this action.
-- Request Design [After 1899]: Can only be used after 1899.